A downloadable game

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COCAINE OWLBEAR

Or

FANTASY WOODLAND COCAINE HEIST CREW

A Honey Heist Homage (please check it out - Grant Howitt is a genius)

Art by Jacob Blackmon (please check him out too)

Written by Mike Lafferty

You're a woodland creature who has recently gained sentience when you ingested magical cocaine from the satchel of an unlucky traveler in your forest. 

With your newfound intelligence, you plunder the belongings of the courier you killed.  You find that he or she had a complicated heist plan written on parchment and hidden in their satchel bag. But it’s not just any heist. It is a complicated heist that involves stealing more of the enchanted cocaine that has granted you sentience and made you really jittery. 

Can you take a chance that when the cocaine wears off you’ll revert to being a mere woodland animal?

No. 

No, you cannot.

You have to get more of that enchanted cocaine! Luckily, you have this written plan from the deceased courier that requires discipline and exact execution. 

Unfortunately, you're a goddamned coked-out enchanted woodland creature prone to rage.

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

CocaineOwlbear.pdf 1 MB

Development log

Comments

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One thing I'm missing is a mention if the abilities is only "you can do something extra" or if it grants the honey-heist-like "2d6 take lowest" on some actions. Will probably use both.
Already pitched the game to friends and looking forward to what madness will inevitably happen.

(+1)

it was intended to be the HH rule of:  "2d6 take lowest"

So, the game finally took place. The sparrow flock hivemind named Darryl bought another hat. The ferret was a dwarf beard. There was a goose-raccoon-ferret stack that got into town by goose smacking someone in the balls with a flail. There was a goose launching an air attack with a flail. There was a sparrow flock distracting a stone golem so that the goose could smack it in its anatomically accurate balls while the raccoon stole as much cocaine as it could. Everybody enjoyed. 

It did require a few changes in regards to how the attributes are moved (in general move towards cocaine on success, towards animal on fail), but it really was a sight to behold. Thank you for making this.

awesome!

I cannot wait to GM the shenanigans that are about to ensue!

let me know how it goes!