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One thing I'm missing is a mention if the abilities is only "you can do something extra" or if it grants the honey-heist-like "2d6 take lowest" on some actions. Will probably use both.
Already pitched the game to friends and looking forward to what madness will inevitably happen.

(+1)

it was intended to be the HH rule of:  "2d6 take lowest"

So, the game finally took place. The sparrow flock hivemind named Darryl bought another hat. The ferret was a dwarf beard. There was a goose-raccoon-ferret stack that got into town by goose smacking someone in the balls with a flail. There was a goose launching an air attack with a flail. There was a sparrow flock distracting a stone golem so that the goose could smack it in its anatomically accurate balls while the raccoon stole as much cocaine as it could. Everybody enjoyed. 

It did require a few changes in regards to how the attributes are moved (in general move towards cocaine on success, towards animal on fail), but it really was a sight to behold. Thank you for making this.

awesome!

I cannot wait to GM the shenanigans that are about to ensue!

let me know how it goes!